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Old May 22, 2007, 11:08 AM // 11:08   #1
Desert Nomad
 
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Default Monk Concept Elite Spells - Sanctuary, Basilica & Exorcise

This came from my "CC The Judge", I just changed this into a Monk's Elite^^!


Sanctuary[Elite]
Healing Prayers
-Spell, 10e|1c|15r : For 1-5 second/s, Heal Adjacent Creatures 10-25 Health every second.

Basilica[Elite]
Protection Prayers
-Spell, 15e|3c|60r : Create a Basilica in your Location, For 5-12 seconds, Adjacent Creatures standing on this Location Can't Attack, Cast Hex Spells and Harming Spells(Spells like of Ele's).

Exorcise[Elite]
Smithing Prayers
-Spell, 10e|2c|25r : For 5-10 seconds, Creatures Adjacent to you are Healed from all Hexes and Undead Minions Adjacent to you suffer Burning for 3-7 Seconds(Same Creature can't be Healed and Burned Again).

Hope you like it^^!

Last edited by [M]agna_[C]arta; May 22, 2007 at 12:22 PM // 12:22..
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Old May 22, 2007, 11:43 AM // 11:43   #2
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They need a lot of tweaking because theese look seriously useless.

High casting times and recharges just kill em.
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Old May 22, 2007, 05:32 PM // 17:32   #3
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Well... the devs dont really expect to copy and past a skill they see in here, thats why we call it CONCEPT.

I liked the idea for Smiting skills...
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Old May 22, 2007, 06:11 PM // 18:11   #4
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=o= *yawn*

[skill=text]Well of Blood[/skill]
[skill=text]Amity[/skill]
[skill=text]Hex Eater Signet[/skill]

Not so creative.
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Old May 22, 2007, 06:20 PM // 18:20   #5
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"Basilica" looks like ele's ward / necro's well.
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Old May 22, 2007, 06:22 PM // 18:22   #6
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Well Santurary kinda needs to be an enchantment for the game mechanics to work.

Basilica would be ridiculous. It sounds like a ward with the affect of amity, which would be a bit too abusive, even if it does have a ridiculous recharge.

Exorcise is a bit powerful with hex removal, but at the same time is kinda to specific to be useful (ie how often do you really run into enemy MMs in PvE and PvP?)
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